Position: Artist | Illustrator
Responsibilities: Designed game logos, UI interactions, concepts, prototypes, and marketing materials.
Project Challenge: Developed a scalable asset library, backgrounds, and UI solutions immediately upon starting the role. The product was successfully shipped within just four weeks.
Position: Artist | Illustrator
Responsibilities: Designed game logos, UI interactions, concepts, prototypes, and marketing materials.
Project Challenge: As a test product targeting the 4–6-year-old market, the team was composed entirely of part-time members. With just four part-time contributors, we successfully completed a polished prototype in only eight weeks.
Position: Artist | Illustrator
Responsibilities: Prototyping, creating art assets, and designing marketing materials.
Project Challenges: Developed a Where’s Waldo-style game that required creating seven full maps with characters. With only two in-house artists, we faced tight deadlines due to print and hardware production schedules. The project involved extensive iterations on style, content, and asset creation, all of which were completed within a two-month timeframe.